Immersive digital environments (including virtual and augmented reality) and related technologies have catalyzed a revolution in storytelling, scientific communication and education. Over the past couple years, our experience shows that new changes are making these technologies more accessible to the general public. With students in ALIVE!, we are creating immersive environments to study spatial memory/cognition and represent landscapes and environments for public outreach and education. The projects are in their early stages, so check back for updates!
Below: Unity was used to develop a hypothetical city for use in study of spatial memory. The place was designed using GIS and CAD to ensure spatial variable controls.
Below: Simple wireframe model of Aggieville in Manhattan, KS as created by 5th year studio students in Landscape Planning course at K-State. In less than two weeks students developed enterprise GIS database of city infrastructure, wrote CityEngine procedural rules, conducted spatial inventory of Aggiveille buildings, and created image facades to match buildings.
Chamberlain, B., Hahn, H., Webb, N., Weber, K., and Albracht, R. (in review) Landscape Visualization in Gaming Environments. Submitted to Council of Educators in Landscape Architecture 2016 Proceedings. Salt Lake City, UT, March 2016.
Chamberlain, B., Hahn, H., Liu, Y., Webb, N., Weber, K., and Albracht, R. (in review).
3D/4D Visualization, Representation and Photorealism to support scientific exploration and communication. Submitted to Association of American Geographers Annual Meeting 2016, San Fransisco, CA, April 2016.
Chamberlain, B.C. Crash Course or Course Crash: gaming, VR and a pedagogical approach (2015). In Proceedings of Digital Landscape Architecture 2015 – Landscape Architecture and Planning. Anhalt University of Applied Sciences. Bernburg, Germany, June 4-6. (see presentation)